#include <nng/nng.h> typedef struct nng_pipe_s nng_pipe;
nng_pipe - communications pipe
nng_pipe is a handle to a pipe object, which can be thought of as a single
(In most cases this is actually the case -- the pipe is an abstraction for a
single TCP or IPC connection.)
Pipes are associated with either the listener or dialer that created them,
and therefore are also automatically associated with a single socket.
|Most applications should never concern themselves with individual pipes. However it is possible to access a pipe when more information about the source of a message is needed, or when more control is required over message delivery.|
Pipe objects may be destroyed by the
They are also closed when the dialer or listener that created them is closed,
or when the remote peer closes the underlying connection.
A pipe may be initialized using the macro
before it is opened, to prevent confusion with valid open pipes.
nng_pipe p = NNG_PIPE_INITIALIZER;