This documentation is for version v1.3.2 of NNG, but the latest released version is v1.7.3. see the documentation for v1.7.3 for the most up-to-date information.

nng_pipe(5)

NAME

nng_pipe - communications pipe

SYNOPSIS

#include <nng/nng.h>

typedef struct nng_pipe_s nng_pipe;

DESCRIPTION

An nng_pipe is a handle to a pipe object, which can be thought of as a single connection. (In most cases this is actually the case -- the pipe is an abstraction for a single TCP or IPC connection.) Pipes are associated with either the listener or dialer that created them, and therefore are also automatically associated with a single socket.

The nng_pipe structure is always passed by value (both for input parameters and return values), and should be treated opaquely. Passing structures this way gives the compiler a chance to perform accurate type checks in functions passing values of this type.
Most applications should never concern themselves with individual pipes. However it is possible to access a pipe when more information about the source of a message is needed, or when more control is required over message delivery.

Pipe objects are created by dialers (nng_dialer objects) and listeners (nng_listener objects).

Pipe objects may be destroyed by the nng_pipe_close() function. They are also closed when the dialer or listener that created them is closed, or when the remote peer closes the underlying connection.

Initialization

A pipe may be initialized using the macro NNG_PIPE_INITIALIZER before it is opened, to prevent confusion with valid open pipes.

For example:

nng_pipe p = NNG_PIPE_INITIALIZER;

SEE ALSO