#include <nng/nng.h> #include <nng/supplemental/util/platform.h> typedef struct nng_thread nng_thread; int nng_thread_create(nng_thread **thrp, void (*func)(void *), void *arg);
|This documentation is for the TIP (development tree) of NNG and may represent unreleased changes or functionality that is experimental, and is subject to change before release. The latest released version is v1.3.2. See the documentation for v1.3.2 for the most up-to-date information.|
nng_thread_create - create thread
nng_thread_create() function creates a single thread of execution,
running func with the argument arg.
The thread is started immediately.
A pointer to the thread object is returned in thrp.
The intention of this program is to facilitate writing parallel programs. Threads created by this program will be based upon the underlying threading mechanism of the system that NNG is running on. This may include use of coroutines.
Using threads created by this function can make it easy to write programs that use simple sequential execution, using functions in the NNG suite that would otherwise normally wait synchronously for completion.
When the thread is no longer needed, the
function should be used to reap it.
(This function will block waiting for func to return.)
Thread objects created by this function may not be real system
level threads capable of performing blocking I/O operations using normal blocking
If use of blocking system calls is required (not including APIs provided
by the NNG library itself of course), then real OS-specific threads
should be created instead (such as with
|Thread objects created by this function cannot be passed to any system threading functions.|
The system may impose limits on the number of threads that can be
Typically applications should not create more than a dozen of these.
If greater concurrency or scalability is needed, consider instead using
an asynchronous model using
This function returns 0 on success, and non-zero otherwise.
Insufficient free memory exists.